Memorable Shots,
Quality Work,
Fantastic Trailers

Hey! I’m Marcel, a Capture Artist creating video game media content for upcoming game trailers.

About Me:

EXPERIENCE

Lead Capture Director @ Kurppa Hosk August 2025 – Present

• Hired as Lead Capture Director for the Marathon Account’s Social Media team

• Responsible for all Game Capture Assets produced for Bungie Inc.’s Social Media account

• Trained and oversaw two Capture Assistants

• Generated concepts and scripts for videos that would be approved by an internal Bungie team

• Responsible for all social content from pre-launch through Season 2 and beyond

Lead Capture Director @ Snack Creative May 2025 – August 2025

• Hired as Lead Capture Director under a Head of Capture

• Ran a campaign for an upcoming anime title called Starlight Revolver

• Worked directly with clients to generate trailers and social media

• Additionally collaborated and led Capture on Shinobi: Art of Vengeance campaign

• Collaborated with Head of Capture on Wildgate launch and DLC

Freelance Capture Artist @ Team Liquid Media March 2025 – April 2025

• Hired as a Capture Artist working on an embedded team for Valorant seasonal content

Capture Director @ Hammer Creative August 2023 – March 2025

• Hired on as a Capture Artist in a cohort of similar level Artists producing for Fortnite Social

• Generated multiple Social Media assets a week and had the highest rate of concept approval

• Began assisting senior directors on multiple campaigns by taking a portion of workload from a shared shotlist

• Generated all content on a campaign for Metaphor: Ranfantazio in partnership with ATLUS West

• Collaborated with other senior capture artists on single-player campaign games

o Indiana Jones, Starfield, Persona, Fortnite, and more

Capture Assistant/Build Tech/Capture Artist/Capture Director @ Dark Burn Creative February 2021 – July 2023

• Started position as a Capture Assistant, assisting in full-trailer production under a Build Tech and Capture Director

• Primarily worked on Apex Legends trailer ecosystem, including new seasons, new Legends, Cosmetics, etc.

• Promoted to Build Tech for several game campaigns including Elder Scrolls Online and other technically-dense games

• Responsible for the technical integrity of various games, including troubleshooting, running servers, unpacking devkits, etc.

• Promoted to Capture Artist to create smaller pieces of content, usually stills or assisting other Capture Directors with workload

• Created supplemental trailer content, including short-form Cosmetic Trailers, screenshots of new content for press kits, etc.

• Promoted to Capture Director and worked on a few campaigns as well as starting the Apex Legends Mobile campaign

• During Capture Director tenure, was responsible for a team of 4-6 Build Techs and Capture Artists daily through a campaign

• Worked with Respawn Games, Amazon Games Team, Epic Games, Bethesda Development, VR titles, and more

EDUCATION

Pepperdine University

Bachelor’s Degree in 2018

Thesis: “Portraits of Akhenaten (d. 1335 BCE) in Amarna Period Egypt”

FUN FACTS

I am an experienced Video Game Marketing Capture Artist who utilizes their Art History background to create quality cinematic productions. My experience in research and professional writing allows me to dig into the paperwork, while my art experience gives me an eye for quality in all things visual. Some favorite things of mine include Princess Mononoke (1999), seafood linguine, Ghost of Tsushima (2020), Dune (1965), and playing board games with friends!