Elder Scrolls Online was some of the first work that I had published which contained an incredible effort - so much so that I felt the trailer would not have happened without me. I was Build Tech on all these trailers, and put in a lot of legwork creating scenes, placing characters in locations, linking animations to pawns, lighting backgrounds and characters, saving sequences for later, and more!

I truly feel as though this work was instrumental to my journey through Game Capture; it cemented my ability to ensure that things were built from the ground-up using note taking, organization, and thoughtfulness.

Some hard work cannot be overlooked, even when you weren’t the lead on it - I am still incredibly proud of the work put into the trailers for the Elder Scrolls Online expansions. A huge shout out to Tristan Bruno and the editorial team I worked with early in my career at Dark Burn Creative.